Sunday, February 1, 2015
Week 3: Juicing The Game
At the suggestion of another team member, Kevin, I watched a video called "Juice it, or Lose it." The conclusion of the video presented the idea of that to make a game seem new and provide a better experience, just required added visual and audio improvements.
The presenters used breakout as the example, and walked the audience through their step by step process of visual and audio addition that changed the entire feel of the game.
So, taking that idea I began to create a living document for Necromanager. Breaking down each section of the game into smaller elements that can benefit from visual or audio additions to help promote the intended experience.
With the list the designers have a direction to pursue and communicate with the rest of the group to aid in creating the overall intended experience.
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