Sunday, March 1, 2015
Week 7: New Level Variants & Tutorial Level Dev
Looking at add variety to our random generation system with new room variants. Attempting to provide the balance of space to move through w/o blocking possible room connection pathways. As well as maintain an appropriate number of grave to get it challenging.
Additionally while working to develop rooms, I've been working with Tim and Matt T to create a tutorial level for players. The block-out has been established, the direction and necessary pieces are known. Now it is just a matter of putting it in engine.
Side Note the Unity Repo has been giving our team an issue with art asset missing meshes and textures. Creating an annoying time re-connecting the pieces together. But, finally the system has been updated and the issues with our builds have been corrected. The beautiful art has implemented at last, and it looks stunning. All the pieces are coming together with the deadline speeding toward us.
Next Week: polish, team reel, and upcoming feature lock plan.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment