Sunday, October 19, 2014

Picking the Game

We Don't Need No Heroes! or Necromanager

The winner Necromanager!


Why:

We picked Necromanager as the game to move forward with. We see a lot of potential, many ways that it could go, and opportunities to showcase members skill.

Our first love was Necromanager, everytime we would discuss the game idea and various concepts the group was inspired about various options and cool ways that we could iterate on the game. For the other concept We Don't Need No Heroes! we saw potential but couldn't get as hyped or find the core of the game. We didn't know what was going to hold the audience with the second concept. Additionally the iterations that we did to the second game didn't quite get the game to the point we hoped. We wanted it to turn into something more, but it just never did.

With Necromanager, we knew the core experience, what would make it fun, and how to make it interesting for the audience. We knew where we were going and what the next steps we wanted to make. For us Necromanager is the game we want to work on and want others to enjoy playing. 

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