Concept 1 (Necromanager) Story:
Pryhill's graveyard has its share of corpses, but few cemeteries would boast about the heroism of their groundskeeper. Anton has protected the people of Pryhill against the abominations that walk the night for decades. The time has come to train a new groundskeeper, an apprentice for Anton to entrust the safety of Pryhill. So the town send him an apprentice.
Concept 2 (We Don't Need No Heroes!) Story:
Having to watch hero after hero attempt to climb the tower, beat the guardian, and whisk her off to a happy ever after…end in failure. Princess Addison Oxworth has witnessed hundreds of wannabe heroes after her hand, but the courage of these men wavers long before reaching Addison’s room.
The appeal of shining white knights is gone, each new hero
is an insult to Addison. She wants to change her fate. So she decides to take
on the trails of the tower and show the heroes that the princesses of this
realm don’t need no heroes! Setting out on a quest to liberate the other
princesses and become the heroine of the kingdom.
Why?
Using the narrative to shape the direction of design and give context to the player. Helping to create a believable world and aspects to explore in later iterations.
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