-The first presentation of concepts-
Having built an initial demo to present our game concept, it was time to show what the team had produced. Displaying the art, design, and in-engine demo to the group we were prepare for critiques. But apparently we weren't ready to present as a cohesive team.
Presenting pieces of the design as if it was individual from the group. The unrehearsed presentation revealed differing ideas on the overall design of the game the team was developing. Taking note of the issues with concept direction, the presentation ended with the critique on the first iterations of the graveyard game idea.
The team still had an open concept which allowed for the forum of free ideas and possible directions for the early game concept. I should have known better to assume that the team still had different visions of the concept at this stage. But good discussion for later about the overall vision of the concept as a team at a later meeting.
Initially concerned and slightly annoyed that the concept wasn't the individual realized vision that I had seen. But coming back to reality the four members of the team would hold different thoughts until later iteration of the game. Recognizing this internal mistake, our team's next step would be to solidify the concept and iterate.
Additionally, the team need to consider an secondary idea as an alternative route if the game turned out to have too many issues. Creating a terrible and unenjoyable game.
Overall the first presentation went well, but our team need to reconvene and review the first concept and brainstorm an additional idea. While additionally iterating of the first concept until that second game concept had been agreed upon.
What would become the next idea was something completely unexpected.
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