Friday, September 19, 2014

Digital Prototype Was A Bad Choice This Early

Trying to do a digital prototype this early, didn't work for two reasons:

First, I lacked a direction that I wanted to go for presentation other then the basic movement. Which is nothing worth presenting to get the concept across to an audience.

Second, As I was building the digital concept the overall vision of the game was immature. I didn't know where it was going. How is that going to play?... Where are the enemies going to spawn from?... What is the AIs goal?... I was at a lost.

So, the paper prototype would be created.

Finding the answers to the questions one by one.

Gameplay- Constant zombie swarms spawn form Midnight to 6am, as the gravedigger it is your job to keep the zombies in the graveyard. Preventing chaos in town and insuring that your paychecks keep coming.

Player Goal- Keep the zombies from going into town, by putting them back in the graves and continuing to do so until your shift is over and they go back to sleep.

Enemy Spawn Rates- Constant time interval for spawning with a random number of spawned enemies at the set interval.

AI goal (zombies)-Reach the gate, break it, and cause mischief in town.

Simple and easy to put in game for the first iteration of the prototype.

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