Objectives:
-Overcome various physic puzzles
-Shame the heroes
-Liberate the other princesses
-Overcome various physic puzzles
-Shame the heroes
-Liberate the other princesses
It started with the phase "We don't need no hero!" and evolved into the team's second game concept.
Using the physic puzzle with the platforming aspect to give the concept challenge and to separate it from a traditional platformer game. This allowed for a lot of interesting level concepts, which I pull inspiration from old games like Jenga, Tetris, and simple physics ideas like fulcrums.
I wanted the game to feature a heroine, because female protagonists don't get a lot of spotlight or respectful displays of body shape. So I also wanted the heroine to be realistic without a hourglass figure and could hold her own on the same level of the male hero. So I flipped the idea having the men by the moronic fools that are beaten by the princess proving she is capable of doing anything they are suppose to.
Showing the other princess that they don't need a man to define their existence in this fantasy inspired world of badass princesses and moronic heroes.
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