Friday, September 19, 2014

We don't need no heroes!

High Concept: The princess is fed up with waiting to rescued by the moronic hero, so she switches it up. Knocks out her captor, takes his armor and descends the tilting tower. She finds the moronic hero in the nearest tavern, she challenges the hero to prove himself in a drinking contest. Drinking the hero under the table, she reveals herself as the princess. Shaming the hero, the princess takes his gold and goes to rescue the other princess and humiliate the other heroes along the way.

Objectives:
-Overcome various physic puzzles
-Shame the heroes
-Liberate the other princesses

It started with the phase "We don't need no hero!" and evolved into the team's second game concept.

Using the physic puzzle with the platforming aspect to give the concept challenge and to separate it from a traditional platformer game. This allowed for a lot of interesting level concepts, which I pull inspiration from old games like Jenga, Tetris, and simple physics ideas like fulcrums.

I wanted the game to feature a heroine, because female protagonists don't get a lot of spotlight or respectful displays of body shape. So I also wanted the heroine to be realistic without a hourglass figure and could hold her own on the same level of the male hero. So I flipped the idea having the men by the moronic fools that are beaten by the princess proving she is capable of doing anything they are suppose to. 

Showing the other princess that they don't need a man to define their existence in this fantasy inspired world of badass princesses and moronic heroes. 

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