-Brainstorming Session 1-
Attempting to start strong the team looked for inspiration in a recent Indie Game "Shovel Knight." Appreciating the art, style, and feel of the game the team started bouncing ideas. This is the dialog that followed:
What if, we...No.
Do a pixel art style, with...No.
Wait what if, you were a...No.
Finding nothing to agree upon the team was at a loss for a game idea. So the team said "Stop, separate and lets all bring fresh ideas later." Re-adjourning the following day for the second brainstorming idea.
-Brainstorming Session 2-
After trying to come up with an idea early, the team couldn't connect with any idea that was presented. The team had yet to be inspired by the concepts, until the graveyard game vision.
Quickly, the team's spirit rose attaching their interest and inspirations for the concept adding their imagination and perspective. Creating the team dynamic that would prove to be a valuable resource of energy and ideas to improve the overall design.
The team was mindful of scope, focused on core gameplay insuring the prototype would prove if the concept was sound and enjoyable for the player.
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